Defend Bunker from Zombies Bunker Survival Checklist
Copy-friendly markdown ticks for daytime loot, night defense, and post-wave recovery in Bunker Corp!'s Roblox experience.
Pre-night survival checklist
Tick every item before the next wave hits.
0 / 8 Complete
Use this Survival Checklist before every day-night cycle in Defend Bunker from Zombies. It translates wiki guides into tick boxes you can copy into Discord, print, or keep on a phone beside your keyboard. Interactive UI may arrive later on Tools Hub; markdown stays the source of truth.
Pair checks with Getting Started for mechanics, Class Tier List for role specifics, and Co-op Tips when coordinating friends.
How to use this page
- Skim Session Start once when joining place 134361906638337.
- Run Daytime Loot until all critical lines are satisfied.
- Execute Pre-Night Lockdown in the final two minutes before the horn.
- After each wave set, run Post-Wave Recovery before celebrating loot.
- On patch weeks, compare thresholds against Updates Hub.
Copy sections below as plain markdown — checkboxes render in most chat apps.
Session start
- Joined official experience (Links Hub — verify Bunker Corp! creator)
- Redeemed any new codes from Codes Hub while Shop UI loads
- Class selected matches squad plan (Tier List Hub)
- Audio cues enabled for horn and generator warnings
- Mic or quick-chat plan agreed in co-op (Players Hub)
Daytime loot phase
Resources — minimum targets (adjust for night number)
- Wood — enough for planned repairs plus one emergency patch tier
- Food — buffer for squad size; solo add +25% margin
- Fuel — daytime collection and spare cans for generators
- Crafting mats — turret ammo (Engineer), med kits (Medic), rockets (Rocketeer)
Map efficiency
- Loot route assigned — no duplicate paths unless intentional coverage
- Shared deposit point agreed (co-op) or nearest bunker storage (solo)
- Elite or event zombies flagged to squad chat
- Return timer set — leave surface before horn, not when horn starts
Economy
- Shards spending deferred until planned unlock from Beginner Picks or Endgame Picks
- Potions from codes activated only when playing full cycle (Codes Hub)
Pre-night lockdown (final 120 seconds)
Power and fuel
- Generators fueled and switched on
- Fuel line to critical rooms verified
- Backup cans within reach of designated refueler
- Nonessential power drains disabled if fuel is tight
Base integrity
- Primary choke wall tier inspected
- Secondary fallback choke marked if primary breaches
- Traps and turrets (Engineer) placed without blocking ally fire lanes
- Repair kits hotkey ready
Squad roles
- Medic — healing items stocked, revive path clear
- Engineer — turret arcs cover choke, spare parts in inventory
- Soldier / Falcon / Zeus — ammo or ability cooldowns ready
- Pyro / Rocketeer — friendly fire lanes discussed
- Astronaut — mobility exit route identified (late-game accounts)
Communication
- Callouts for generator duty assigned
- AFK players nudged — kick before night if they refuse prep
- Horn countdown acknowledged in voice or chat
During night waves
- Focus elites calling from squad — do not chase stray adds through walls
- Refuel generators during lulls, not during boss spikes
- Medic prioritizes tank on choke, not full-health DPS chasing clips
- Engineer replaces destroyed turrets between sub-waves when safe
- Report breach side immediately — silent leaks wipe bunkers
Post-wave recovery
- Repair all breach tiers before looting celebration crates
- Restock food and fuel before next day timer ends
- Reassign daytime loot routes if a resource hit zero
- Note patch anomalies for Discord News (UI bugs, broken codes)
- Log personal mistakes — repeated empty fuel means checklist skip, not bad RNG
Weekly maintenance (account level)
- Re-read Updates Hub for balance changes affecting fuel or walls
- Refresh Class Tier List opinions after patches
- Avoid script shortcuts — see Safety Tips
- Update squad strats on official Discord via Links
Threshold cheat sheet
| Night range | Suggested food/fuel mindset |
|---|---|
| 1–3 | Learn routes; overstock fuel slightly |
| 4–7 | Tighten loot timing; repair between every wave |
| 8–12 | Engineer/Medic value peaks — assign roles explicitly |
| 13+ | Endgame classes shine — see Endgame Picks |
Numbers vary by squad skill — treat table as orientation, not law.
HTML-friendly ordered summary
- Verify official place and redeem codes.
- Complete daytime resource targets with timed return.
- Fuel generators and repair chokes before horn.
- Confirm class roles and callouts.
- Recover and restock immediately after waves.
Related pages
- Tools Hub — Other planning aids
- Guides Hub — Mechanic explanations
- Players Hub — Squad etiquette
- Scripts Hub — Why automation is not listed here
Frequently Asked Questions
Quick answers to the most common questions.
Can I print this survival checklist?
Yes. Copy markdown sections into any document or print directly from your browser after generating the wiki page.
Do checklist thresholds change after patches?
Yes. Fuel, wall, and spawn changes from Bunker Corp! may require stricter prep. Check the Updates Hub after each major patch.
Which class needs the longest pre-night prep?
Engineer turret placement and Rocketeer ammo checks take the most steps. Medics should verify healing items every night.
Is this checklist for solo or co-op?
Both. Solo players skip squad lines; co-op teams assign each checkbox to a role from the Players Hub.
Will an interactive checklist replace this page?
Interactive UI may be added on the Tools Hub later. Markdown content will remain the authoritative source.